![]() All weapons with damage bonuses + outfits with stasis and heal bonuses directly at the start of the game (WTF) Useless slicer (too nerfed), PK/AR too power Automatic stasis refill made stasis refills useless (more useful to sell = more money = more upgrade quickly) The overreach of telekinesis without upgrade * Added to the fact that the mobs disappear, you simply lose loot that remains in their bodies with this new crap system. The two upgrade stations (weapon + armor) in different locations Having to hit dead mobs for loot is stupid (Dead Space 1 was less painful for that because once dead, he gave the stuff (it was perfect but he had to remove that) And yet, it continued on Dead Space (champion) Not having the 2 upgrade stations in the same place each time was just a ♥♥♥♥ idea. The safe zones or almost (weapon + armor improvement). Unlimited stasis pumps (without reloading). The gravity system was good (jump from one point to another) but if we could have that of 2 with the thrusters, it would be better (Even if we were too stupid to magnetize his shoes on any texture) Endgame outfit should have been given without additional force point Being able to buy unlimited strength points was a bad idea (+ 10 strength points and 50k at the end game). The slicer was very strong too but its cadence and projectile speed somewhat offset its advantages for him. Plasma cutter (damage, rate of fire) and AR (quantity of bullets + inexpensive) were too abused. Before we see the pitchforks and torches, I'm not saying all three games were bad but some things could be improved on the first one hoping at the same time not to see some bad ideas from 2 and 3 come back on the remake which doesn't was not implemented in the basic version
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